Send to a submix(with reverb on it) from other submix? And Reverb output?

First of all: Using UE 4.27

Let’s say I have a submix (lets call it “submix Weapons”) with all my weapon sounds going into it. I then want to send from that submix (submix Weapons) to a reverb.

To do that I create a new submix called “Submix Reverb”.
On Submix “Reverb”, I insert a submix effect preset and select “reverb”.

Then I want to send the audio going into submix “Weapons”, to submix “Reverb”, to put reverb on everything.
But no cigar. It doesn’t seem to be possible anywhere?

Why not? Or maybe I just haven’t found out where?

I can only find places to send to submix, via each sound cue. And it’s a hassle to do it on each cue.

Also: Where is my reverb output going?
Is it possible to route the output of a reverb to a submix? To do additional filtering etc on the reverb return?

Thanks :slight_smile:

Thanks

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You can send the output of one Submix to other Submixes - is that what you’re trying to do? You set this in the Submix graph. If you double-click on your Submix Asset, you should see a screen with your Submix Asset + input and output pins. You can drag other Submix Assets onto that graph and connect them. The result would look kind of like this:

In terms of where the output is going, it’s just going to the Master Submix, which eventually goes to your headphones. You can find more info on the structure of Submixes here.

I’m admittedly not quite sure what you mean by routing the output of a reverb to a Submix, just cause there are multiple things in Unreal people refer to as reverbs. You can definitely add multiple effects to the same Submix, and they’re processed sequentially. So for example, putting a Reverb Effect on a Submix Effect Chain, then putting a Filter Effect on the same chain, would lead to the Reverb processing being applied to the Submix, and then the Filter Effect applied to that result. You can also, of course, just make a Submix with only a Reverb Effect on it, and route it to other Submixes

I sort of understand what your saying - and I’ve been looking for the same thing.

I whouldn’t say sending all your weapon submix to a reverb is the best way to do it (you should probably use volumes or send from the attenuation settings).

Though I agree with the desire to be able to send sound from a submix to another submix. And not just route the output of a submix to another submix, but to have a seperate send. Just like how I would do it in a DAW. I for example have a submix that I both want the “dry” sound to go to the master, but I also want to send the submix to another submix to proces the sound there, and then send the sound from there to the master.

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Yeah that is what I am looking for. Right now it seems that the reverb applied, is not being send to its own “reverb return” channel. Would be nice though. Because then you could apply effects to the reverb return.
Unreals audio engine really seems engineered from a programmers perspective and then used by audio guys and gals. Would be awesome if they would hire an audio guy/gal to help with the actual implementation of the audio engine.
It seems very convoluted and un-intuitive for audio people (though I understand it).

Thanks for the input:)