Hello. Student and rather fresh user of UE4 here.
I’ve been struggling all day with something that might be insanely simple, and I might be overthinking it. So please enlighten me.
What I’d like to do:
- Have a blueprint with a collision box/sphere
- in the construction/event graph, have a text variable that will be editable, so I can change the text for each instance I place in the level
- The player enters the collision box/sphere, and the text is sent to the UMG, and set to be visible
- The player leaves the collision box/sphere and the text is invisible again
The text is things like learning how to use certain controls or hints if you’re stuck.
I’ve made a system where it draws text on the blueprint itself, but I’d rather have it be part of the UMG gamehud.