I did the same as all tutorials, but it never changes state, State Transition Node is complete ignored, it’s just keeping patrolling.
It’s confirmed to being executed, it just not works.
Edit: I’m using UE 5.4.4 and StateTree Component (not StateTreeAI Component)
Edit: I found out, Event just triggers if the AI is current on the State that has the Event.
That is how I should have set up: