Hi Gereksiz!
Try to node [CastToCharacter][1] add [GetPlayerPawn][2].

Also, if a node EventSelectCharacter will not be joined on the output, the value that you are trying to transfer will not be accepted.

Hi Gereksiz!
Try to node [CastToCharacter][1] add [GetPlayerPawn][2].

Also, if a node EventSelectCharacter will not be joined on the output, the value that you are trying to transfer will not be accepted.
