I’ve been trying to get this to work for some time but no luck :S. I currently have an actor that has a blueprint with a string variable and I want to access this from an animation blueprint that is in another character. But I don’t know how to reach this variable from the animation blueprint. I’ve tried to follow the tutorial in here → Direct Blueprint Communications | Unreal Engine Documentation, but when it’s time to select the target animation blueprint in the details panel I don’t see any animation blueprint. I’ve also tried to follow this → AnimGraph, Can enter transition with Action/Axis Input? - UE4 AnswerHub but I can’t reach the public string I’ve declared in the other blueprint. I think it’s because they are not part of the same character in the game… not sure… Is there any way to avoid needing to have everything in the same character?
Any help would be greatly appreciated!