I was working on a 100% procedural animation so I’m doing everything inside the Control Rig. However there is no way afaik to send data from the control rig to others Blueprint which is important for example when an actor swings a weapon and has to deal damage to other actors. Is there a way to send event/notification from whitin Control Rig ?
I am currently working on a custom ControlRig node that is already able to trigger a Skeleton Notify. This allows me already to use the ControlRig graph to trigger an event on the AnimBP.