Send event from Editor widget to Light value

I’m trying to send a light value from an Editor Widget but cannot get the right connections. Am I doing this the right way…? The first image is the event dispatch from the Editor UMG. The second image is how I’m trying to listen to the event from within a Point light blueprint. I’m having trouble understanding what the target should be, if indeed this is the right way to do this. Or should I be doing this in the Level blueprint?