So I’ve been working a decoy system similar to titanfall’s holopilot. So far I got the actor to move in the traced line upon spawn but the hit target isn’t working too well. Here’s what I mean:
Upon pressing the F key I spawn the actor at the arrow located 65 units in front of the player in the X direction. Once spawn create a line and if the line has an impact go to impact point if not just follow the green line.
But this is the issue:
The impact is right where the arrow is so the actor just follows the green line sometimes and sometimes just stays in one spot.
P.S. Don’t mind the arrow placement that’s how the project came