I’m curious if there is an easy way to send information from the server to the client for processing. I’ve been trying to replicate a large array that is around 150kb of data, but it really is messing up my replication (actors not replicating correctly, clients not spawning blueprints correctly).
I’d like to set something like this up:
So the client makes a request to the server and the server sends that data from the database back to the client. The client then processes this locally and displays the content. This can all happen asynchronously while the game is still running.