I’m running into a small problem. I have a blueprint called Chest which includes only a skeletal mesh of a chest in which I do a Sphere Overlap Actors to check if the player is within its range, but then I want to change that specific chest’s “isOpened” boolean variable so I can open it with a button press, but I can’t seem to get it working.
I thought on just getting the “Out Actors” from the sphere overlap and set it in another “Actor” variable in my character blueprint and from there I could just set it to true. However, all that doesn’t seem to work properly. What should I do?