Semi-Transparent Noise Overlay

Hi, Im trying to add noise to a floor and would like to do it via a plane sitting on top of the floor with a semi transparent noise material. I already tried it with a masked material but then the noise “spots” are fully opaque. is there a way to simply do this?

the floor has a quixel bridge material and im using UE5 with lumen enabled.
In the viewport screenshot i overlayed a plane with the noise masked material on the left side.
Maybe someone could help me out:)


You have to make it translucent if you want to do that. Masked will always jump from one to the other.

Best way, of course, it to take the Megascans textures into your own material and do the noise in there… :wink:

Hi thanks for the response. Is there a simple way to get a semi-opaque noise overlay in the material itself?

Found a way to do it with decals, set material domain to deferred decal and blend mode to translucent. Then add a grime texture

That’s also good :slight_smile: