So I want to follow this path when working with hair
In my game the player will be able to change hairstyles. I was wondering if I should import the hair as a separate fbx with no skeletal, Attach it to a Socket on the head, and then when texturing it, use tessellation (Which I will still need to learn more about in order to use it for rendering a full proper head of hair). Another thing I’d like to know is how can I make it react like hair should? Can I open it in maya and use APEX on the lower end of it (The part not attached to the head) so that it would move when the player jumps, runs, and attacks?