I’m taking Ambient and Procedural Sound Design course and bashed into this problem. Hewp.
It’s because ‘self’ is a reference to an actual type of player character ( first person / 3rd etc ). You’ll need to cast the player character to the right type first, I think…
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Once you plug something into the Select
node, its pins change to that type.
Here, it seems that Self is not a highly specialised Character but some other type of actor. Seeing how you’re accessing inherited prosperities only here, you may need to configure the select node upfront:
It will then accept any Actor.
It worked. Thanks a lot!