Self Object reference is not compatible with Character Object Reference(SOLVED)

I’m taking Ambient and Procedural Sound Design course and bashed into this problem. Hewp.

It’s because ‘self’ is a reference to an actual type of player character ( first person / 3rd etc ). You’ll need to cast the player character to the right type first, I think…

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Once you plug something into the Select node, its pins change to that type.

Here, it seems that Self is not a highly specialised Character but some other type of actor. Seeing how you’re accessing inherited prosperities only here, you may need to configure the select node upfront:

Image from Gyazo

It will then accept any Actor.

It worked. Thanks a lot!