I was looking at the game below:
…and its virtual joysticks keeps adjusting itself if the user’s thumb goes too far outside of its range. This seems like a good idea, and I’m wondering if there’s a way to do that with the current virtual joystick without digging into C++? I’m not overly fond of re-creating the entire virtual joystick just to get this feature but it’d be great to know how to achieve this effect in the quickest way.
Thanks!