So, for my AI, I was following the tutorials of Ryan Laley, and I have a problem with the last one (for those who want to see it). I have a bit the same as him, a bit more expanded to fit my AI, as you can see on the pic, and it works fine, but the thing is that the searching part, on the left, with the “HaveBeenChasing” decorator works only the first time the AI see the player, like the selector was going back where he stopped, so the patrol path, he never play the searching part again. And when I check the blackboard while playing, the chase status is “Chasing”, but it still don’t go in that part of the tree… I tried to add a decorator to the patrol path part, trying a bit to “force” the tree to do the first one before, but the AI stop there, as the status doesn’t match the condition, as it never enter the left part ever again… (the "ChangePatrolpathAccess was a part of this try).Where could I be wrong ? From what I remember, it was working before, and it seem to work on the video, so I don’t know what I did wong x)
Thanks in advance for every answer !
Little edit, even when he sees me when he’s searching, so during the loop, and loose me again, he go straight back to the patrol path…