Hi community,
I’m trying to setup some kind of selective visibility in a multiplayer networking game.
To summarize what i’d like to achieve: The game itself is a simple checkpoint racing game where each player hast to pass trough the same array of checkpoints. The player that reaches the last checkpoint first wins the game.
Each player should only see his current desired checkpoint and the others should be invisible to him. Here an example:
- The racing track consists of 20 checkpoints
- Player 1 has passed 5 checkpoints and checkpoint 6 is his desired checkpoint. All the checkpoints except of checkpoint 6 should be invisible only to him
- Player 2 has passed 2 checkpoints and checkpoint 3 his his desired checkpoint. He should only see his desired checkpoint, which is checkpoint 3
So what’s the best way to achieve this?
Thanks and best regards,
Daniel