Selection Screen Creation help

You can do that stuff in the engine. A rough idea would be:

  1. Import your mesh into UE (as a skeletal mesh)
  2. Make a blueprint from the mesh
  3. Add two triggers to the left and right pages, for example the lower left corners (to go forward/backward)
  4. Catch the mouse clicks on the triggers to, well, “trigger” the according page-turning animations
  5. For the elements on the page, you could use decals (and catch mouse events on them to see if the user clicked on one of them)
  6. Create some spritesheets and hook them into the decal material if you want to animate the graphic of the decals

That should work :slight_smile:

Cheers,
Michael