Selection outline not dithered anymore

Alright, we’ve confirmed it: This is indeed a 5.5.4 bug. It makes it almost impossible to visually see if a mesh is penetrating another mesh.

A coder must have tweaked an innocuous value and broke this, not realizing this now makes level design that much more difficult in UE.

Visual feedback when manipulating actors/meshes is VERY important. Could someone at Epic please take a look at this?