Selection outline not dithered anymore

Hey all, after we switched to 5.5.4 we get this bug in the viewport where an actor’s selected outline doesn’t show penetrations with other meshes anymore (the dotted/dithered outline):

The dotted outline only appears when the camera’s zoomed-in super close, which isn’t much use. Everything was working fine on 5.5.3. Anyone knows a fix for that?

Alright, we’ve confirmed it: This is indeed a 5.5.4 bug. It makes it almost impossible to visually see if a mesh is penetrating another mesh.

A coder must have tweaked an innocuous value and broke this, not realizing this now makes level design that much more difficult in UE.

Visual feedback when manipulating actors/meshes is VERY important. Could someone at Epic please take a look at this?