Hey all, after we switched to 5.5.4 we get this bug in the viewport where an actor’s selected outline doesn’t show penetrations with other meshes anymore (the dotted/dithered outline):
The dotted outline only appears when the camera’s zoomed-in super close, which isn’t much use. Everything was working fine on 5.5.3. Anyone knows a fix for that?
Again it’s probably just a radial distance float hard-coded in the editor source which was fumbled with a period set in the wrong place (and unfortunately not exposed to the user).