Selection Lock or Filter?

Is there a way in Unreal Editor to lock objects so that you can’t grab them in the view area? Or perhaps a Selection filter so that you can only select one type of object. For example, only be able to select lights or reflection probes, or geometry, etc?

There’s something called layers you can use, a bit like layers in photoshop:

You can’t lock anything, but you can choose what is / isn’t visible.