Selection from world outliner

I have array of static meshes.How i can select them in outliner via blueprint
Like this: Easy Select - Mass Selection Tool For Unreal Engine - YouTube

Editor Utility Blueprint with box collision fetching overlapping components / actors in the Construction Script. This will get you an array, then you can:


Thanks,how fix that issue?

Did you copy and paste that node? it should be this:

There should be no Target in this context.

“in this context”
What’s context? I don’t have this in editor utility actor

Ah, I think I know what is going on. Things are different in UE5.

Not a UE5 user here, so won’t be able to help. But if you start digging, you should find what you want. At least you have some keywords to look for. If in doubt, do start a fresh thread and specifically mention this.


Not sure if the timestamped thumb shows up for you, but that’s the thing you’re looking for.


Drag and drop from the target to an empty space and type Editor Actor Subsystem

This will fix your problem