Selection/duplication/naming of components in Blueprint Editor


Spending some time working with components within blueprints in Unreal Engine, I came accross a few issues that lead to the following feature requests:

  1. Dragging a selection box to select multiple components within the blueprint editor’s viewport
  2. Alt-drag to duplicate a component within the blueprint editor’s viewport
  3. When duplicating a component, auto-rename it to the original name with a number suffix instead of a generic name (StaticMesh01, etc)
  4. Sorting the components in the blueprint by name (in the Component window)