Selecting Text in Runtime?

Hello, I’m trying to find a way to allow the player to select pieces of a given text (like an npc dialog) an save the selected text as an array of strings to use it later, but i can’t find anything about selecting text in runtime for it. I’ve asked in the /r/unrealengine too, but it’s worth a shot to try here as well.
Can someone explain to me how something like this could be done with blueprints?

Hi @Noctropolitan
A quick random research revealed this node , dont have tested but should do it