Selecting separate vector components

Hi I’m trying to get the separate x, y, z components from a vector so can adjust the x value (making it negative) to then set those for the location of another object.

Basically here’s how I did it in udk 3:

Heres how I have it so far in unreal 4:

I just don’t know how to get the separate vector components to then multiply them, hopes this makes sense, any help would be appreciated.

Break Vector and Make Vector.
You may need to turn off Context Sensitive and type in the filter box to find them.

Thanks so much its all working now, cheers :slight_smile: