Hi I’m trying to get the separate x, y, z components from a vector so can adjust the x value (making it negative) to then set those for the location of another object.
Basically here’s how I did it in udk 3: http://puu.sh/9u0Fn/36d78531a1.jpg
Heres how I have it so far in unreal 4: http://puu.sh/9u1qT/c84d92b69b.png
I just don’t know how to get the separate vector components to then multiply them, hopes this makes sense, any help would be appreciated.