So I have a asset with more than 4 materials on it, I am curious how to select the colors that are not R,G,B, or the Alpha for blending.
So lets say I have a Red, Orange, Yellow, Green, Teal, Blue, etc. How would I select the Orange, Green, Teal for a material blend?
I searched around and I found this thread on Polycount but no-one went into the detail on how they got more than 4 materials to blend.
I figure I can just create 2 seperate color ID masks, but that’d be a waste of texture space.