Skyboy
(Skyboy)
1
I have a blueprint with over 200 objects in it all sharing materials etc all sorts.
I wanted to swap the materials for some custom materials/instances
But There’s no way I have to manually go through and select components of the same type…? Surely not
I have a mixture of components and I just want to select all the static mesh components and change the materials all at once.
Just
and then process the array.
Skyboy
(Skyboy)
3
I should have specified, I meant in the editor itself.
I did wonder… 
Do you mean change the materials on the components after placing the actor in the world, then just the above in the construction script.
I’d take a look at this as a starting point
Or something like
But then I’m not so sure about accessing components…