Selecting all Componants by type in blueprint (In editor)?

I have a blueprint with over 200 objects in it all sharing materials etc all sorts.
I wanted to swap the materials for some custom materials/instances

But There’s no way I have to manually go through and select components of the same type…? Surely not

I have a mixture of components and I just want to select all the static mesh components and change the materials all at once.

Just

and then process the array.

I should have specified, I meant in the editor itself.

I did wonder… :rofl:

Do you mean change the materials on the components after placing the actor in the world, then just the above in the construction script.

I’d take a look at this as a starting point

Or something like

But then I’m not so sure about accessing components…