I have a Game I have started working on while getting into Unreal, Its nothing Big.. but Its based on the old “HiddenSource” from the early 2000, where I have up to 10 Players Spawning in and I am trying to have one of em to be randomly selected: Get a new spawn location and a new Actor while trying to destroy the actor left behind, I had a semi working logic at one point but it eighter did not destroy the old actor or it destroyed the wrong actor or It destroyed the actor, but did not manage to transferee the controller.. Anyone have any ideas? Could not find much on this topic sadly. (beginner here) and Using Blueprints