Hi. I’m still fairly new at blueprints and appreciate any help or pointers.
I’m trying to create an automated city builder like simcity and want to script something like, automatically after 3 small houses are built, destroy those houses and build a bigger house. So if the level starts out with a small house already in it, how do I incorporate that into the number of small houses existing in the level? Then, lets say I want to have at minimum 5 houses in the level, and destroy three at random so I can build a bigger one.
I’ve just been pondering at it so far, haven’t created any blueprints for them yet. Thank you!