Hi,
I was wondering if there was a way to disable the new sequencer behavior of changing all selected keyframes when you type a value in?
I’m constantly breaking my sequence, because I don’t notice I had 10 other keyframes selected from the last thing I did. Then trying to undo it seems to make things even worse.
Thanks
Thanks for the feedback. Sorry it’s caused you trouble. We’ll take it under consideration and see if we can come up with an option and/or possibly an indication that you’re going to be editing multiple keys.
Second this. I’d strongly recommend to change this to an option to ‘Update all selected Keyframes’ and keep it OFF by default. I’m still on 5.4 for work so please let me know if this has already been addressed. This is a frustrating feature that I’ve yet to use intentionally, it just causes confusion and undoing when editing values and seeing no updates in my scene. Generally users are not editing keyframes that are not on the active frame in sequencer.
As of 5.5, it only edits the selected keyframes if you select more than one keyframe. The text also turns yellow in this case to indicate that you’re editing more than one keyframe.
Here’s some examples to show what I mean. In the following screenshot, the behavior of editing the current time even if you have a keyframe selected is back to how it was before. If you edit the value here, it will edit the keyframe at frame 15 even though you have the keyframe at frame 30 selected:
When you have 2 keyframes selected, you’ll see the yellow text which indicates it will edit both selected keyframes at frame 15 and frame 30: