Select Rotator Node Bad Behavior

Hi there!

I’m trying to set up the relative rotation of a camera component inside my player character, all seems to work properly, but when I add a select rotator node, start to see a wrong behavior.

As you can see in the select rotator node, there is two rotators, B rotator is the one that have half of the functionality, A rotator have a simple rot for test, the condition work properly. when the condition is false, the select B pin and all works great, but when go true and pick A, nothing happen, my camera don’t try to reach any rotation that I put there, what is happening?

All this stuff is executing in an axis input event, that fires a lot of times per second, because I need this happening every time.

Thanks in advance!

I manage to found the problem, my error as anytime xd. I set the pawn var UsePawnControlRotation In my code, adding a bit of nodes solve the problem easy.