Select part of a skeletal mesh, that is made out of several meshes

I imported a skeletal mesh into unreal. The whole object is made aout of several meshes. (main body + armour).
If i import it to unreal, everything seems to be imported as one mesh though. And it seems, i can only use it as it was one mesh.
Is there a way to activate/deactivate the different meshes? (especially in bluprints)