Select Object and Show Info

I have an object that I want to place around my scene. When the cursor hovers over the object, I want some info on that object to appear on screen. I have it set up to create a widget on screen that I can set whatever text I want. But I want the same object to show different text depending which one I hover over. Can I set up the object for one to display “this is object 1,” then hover over another object in the scene and it display “this is object 2,” while using the same component in the scene. I don’t want to have to duplicate the object and then duplicate the widget and create a separate one for each item.

similar to what I’m currently doing…might be worth checking out my threads, i’m still in need of help but might get you some of the way.

I haven’t been able to figure it out from your thread. I am able to set it up so that I can type in the info for each actor and it can print string and show it correctly, but I can’t seem to figure out how to communicate that variable to the HUD.

This is my current setup. The print string correctly displays the info I have input. The get text binding in the widget will not display anything.


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