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"Select" node doesn't work in Animation Blueprints?

Hello all! I am trying to use the “Select” node to choose between two animation poses and it doesn’t seem to work in Animation Blueprints. There is no flow either even when I connect a boolean to the node. Is this a bug or are they just not compatible? If they are not compatible, is there another way to do this?
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The note on the final animation pose node says “Info result was visible but ignored”. Thanks! ::slight_smile:

Never mind! Got my answer here! Select node not working in custom blend transition (AnimBP) - UE4 AnswerHub :slight_smile: