"Select" node doesn't work in Animation Blueprints?

Hello all! I am trying to use the “Select” node to choose between two animation poses and it doesn’t seem to work in Animation Blueprints. There is no flow either even when I connect a boolean to the node. Is this a bug or are they just not compatible? If they are not compatible, is there another way to do this?
The note on the final animation pose node says “Info result was visible but ignored”. Thanks! ::slight_smile:

Never mind! Got my answer here! Select node not working in custom blend transition (AnimBP) - UE4 AnswerHub :slight_smile: