Select node compile error after Unreal upgrade (4.11 to 4.22)

Hello, I have a broken blueprint after upgrading from 4.11 to 4.22.
I have a Select (yellow) node which was used to select a sound depending on the surface type index where the player was walking.
But now, on 4.22, on each pin I have the following error:
Input pin xxx specifying non-default value no longer exists on node Select. Please refresh node or reset pin to default value to remove pin (with xxx=Grass, Concrete…).
I’m not sure what I have to do to fix the error (maybe using another node) ?

Can somebody help ?

It looks like you need to setup your physical surace types from scatch, as shown here:

Hope that helps...

I found the problem:
My physics params were lost so the material name were not know from blueprints as not set

I got a similar problem upgrading from 4.17 to 4.24. I don’t think my error relates to physics paramaters. Been stuck at this point for a few days and the character doesn’t compile even. Any suggestions? Thanks in advance :slight_smile: