Oh! So you get the origin locations of the lights and the box and you check the distance?
Creating an actor with a sphere collision component in it will create overlaps with the box BUT only at runtime for what I tested unfortunately ![]()
Oh! So you get the origin locations of the lights and the box and you check the distance?
Creating an actor with a sphere collision component in it will create overlaps with the box BUT only at runtime for what I tested unfortunately ![]()