I’m doing a top-down game, where the player can have one or multiple characters he can control. The player needs to select the character and then click on the ground to make it move, and this works fine with one character, but as I’ve said he can have multiple characters during the game, and he needs individualy select wich one he wants to move. Currently that’s not what’s happening, I’m making Child blueprints of my main character blueprint, but I can only move them once I’ve selected all of them, how can I fix this?
Basically I have a main Player blueprint as the default pawn that has only the camera and a spring arm, and this is the setup I’ve made to Posess and move the character if It’s selected (the character blueprint also have a camera, so the player can move even If It’s selected), and as I’ve said It works fine with one character, but when I put two or more childs in the map I can only move if I’ve selected them all, and It only moves one of them. It’s my first unreal project so I’m not sure what could be the best approach to this problem.