Select and transform in Blueprints Viewport lags and requires actor to be re-selected before transform gizmo works.

In 5.1+, the components, after being updated in viewport, have to be unselected and re-selected before further transforms will take (the gizmo doesn’t respond and deselects the component itself).
It doesn’t depend on whether Realtime viewport is set or not.
Is there something happening that I’m missing?