Thank you:) The game stopped loading when changing the variable type and recreating the Get. There is a create widget -node right after Event begin play, even that stopped working. Sorry:)
Should have probably said at the beginning that there has also been an error message after upgrade: Accessed None trying to read property CallFunc_Array_Get_Item_2". Node: Add Actor Local Rotation Graph: EventGraph Function: Execute Ubergraph…
A var you try to access is nullptr, you can’t access nullptr.
Do an IsValid check on it before you do try to access it.
If it is not valid it has not been initalized to a proper value or it has been deleted.
Problem solved in private conversation. Initially I changed the hard pointers to soft pointers to be able to reference scene actors. However, we ran into what seems to be a bug, if someone can confirm a bug / share a solution?: