Select All Actors from Message Log at once

Hello Together,

I run into a huge problem where all of my actors and static meshes are duplicated by mistake. The problem comes from move the actors from one level to another.
Instead of moving, the engine decided to moving AND duplicating all of the actors. I recognized it to late and saved the project already.

Now, I have over 5000 actors duplicated at the exact same location. The message log shows all of them with the warning ‘(Actor name) is in the same location as (Actor name)’

I can click on every single one and delate them but this would take weeks.

Rebuild the whole level is also no option cause it would take also weeks to month.

The only ‘Easy’ option would be to select all of the duplicated meshes and delate them at once.

Is there any possible solution for me to do this??

I’m very thankful for any help!

Thanks guys

Select them in the outliner?

image

And delete all at once?


if there’s something special about them, like a name, you could write a small Editor Utility Widget to filter and delete them automatically. But for that to work you’d need to know what you’re looking for.

Hi Everynone,

Thanks for your fast reply.

Yes, I could select them inside the outliner but for this, I need to know wich one is the ‘original’ actor and wich the duplicated one.

I have a lot of the same actors like ‘SM_Floor_Part_1’ up to Part_200 in the scene. The Message Log shows me all the duplicated once but with over 5000 I need a way to select only the once shown inside the message log at once and not one by one what is possible.

Do you have any idea how to achieve this?

Thanks