Hello Together,
I run into a huge problem where all of my actors and static meshes are duplicated by mistake. The problem comes from move the actors from one level to another.
Instead of moving, the engine decided to moving AND duplicating all of the actors. I recognized it to late and saved the project already.
Now, I have over 5000 actors duplicated at the exact same location. The message log shows all of them with the warning ‘(Actor name) is in the same location as (Actor name)’
I can click on every single one and delate them but this would take weeks.
Rebuild the whole level is also no option cause it would take also weeks to month.
The only ‘Easy’ option would be to select all of the duplicated meshes and delate them at once.
Is there any possible solution for me to do this??
I’m very thankful for any help!
Thanks guys