"Select Actors Using This Asset" in Blueprints

In the Content Browser, one can select an asset, go to Asset Actions, and use “Select Actors Using This Asset”. Can this sort of selection of actors based on their asset be done within Blueprints? I would like to select all static mesh actors that are based on a specific asset.

Hello, i ran into the same problem here. I used an FBX importer plugin to deal with a lot of single meshes. Working fine but now i need to replace each Material - the big issue is that all these assets are nested into a blueprint. I either need to replace a standard material with another (yes i know… copy and paste inside material bp’s could work - but i need to test different materials and within need to select all meshes sharing the same “imported” material.)

Hope my explanation was done right, lets fight this never ending FBX Import War…