I am getting a crash with the following crash report every time i attempt to load a specific level into the editor.
Info I know:
It only happens with the one level. (Level 6)
I am on a mac, the other users are on a pc. It works fine for everyone else.
This is the only map where the landscape tool was used.
Level will load to 52% before crashing and the output log does not give me any information before the crash.
Crash Report:
MachineId:8AA09866CD43565BACA8FA94FF121145
EpicAccountId:c17b98e014be49ec904c0e3c01883b28
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10410185b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1042be7c2 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10433a207 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10433595b (filename not found) [in UE4Editor-Core.dylib]
FShaderResource::AddRef() Address = 0x10b110bc5 (filename not found) [in UE4Editor-ShaderCore.dylib]
FShader::SetResource(FShaderResource*) Address = 0x10b1198c9 (filename not found) [in UE4Editor-ShaderCore.dylib]
FShader::FShader(FShader::CompiledShaderInitializerType const&) Address = 0x10b118f3a (filename not found) [in UE4Editor-ShaderCore.dylib]
FMaterialShader::FMaterialShader(FMaterialShaderType::CompiledShaderInitializerType const&) Address = 0x11311d42d (filename not found) [in UE4Editor-Renderer.dylib]
FMeshMaterialShader::FMeshMaterialShader(FMeshMaterialShaderType::CompiledShaderInitializerType const&) Address = 0x112b29275 (filename not found) [in UE4Editor-Renderer.dylib]
TDepthOnlyVS::TDepthOnlyVS(FMeshMaterialShaderType::CompiledShaderInitializerType const&) Address = 0x112c03eb2 (filename not found) [in UE4Editor-Renderer.dylib]
TDepthOnlyVS::ConstructCompiledInstance(FMeshMaterialShaderType::CompiledShaderInitializerType const&) Address = 0x112b92c72 (filename not found) [in UE4Editor-Renderer.dylib]
FMeshMaterialShaderType::FinishCompileShader(FUniformExpressionSet const&, FSHAHash const&, FShaderCompileJob const&, FShaderPipelineType const*, FString const&) Address = 0x106974079 (filename not found) [in UE4Editor-Engine.dylib]
FMaterialShaderMap::ProcessCompilationResultsForSingleJob(FShaderCompileJob*, FShaderPipelineType const*, FSHAHash const&) Address = 0x106973986 (filename not found) [in UE4Editor-Engine.dylib]
FMaterialShaderMap::ProcessCompilationResults(TArray const&, int&, float&, TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x1069753ae (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap >&, float, bool) Address = 0x106e47c9b (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x106e4f82e (filename not found) [in UE4Editor-Engine.dylib]
FMaterialShaderMap::Compile(FMaterial*, FMaterialShaderMapId const&, TRefCountPtr, FMaterialCompilationOutput const&, EShaderPlatform, bool, bool) Address = 0x10696f960 (filename not found) [in UE4Editor-Engine.dylib]
FMaterial::BeginCompileShaderMap(FMaterialShaderMapId const&, EShaderPlatform, TRefCountPtr&, bool) Address = 0x10698d8a3 (filename not found) [in UE4Editor-Engine.dylib]
FMaterial::CacheShaders(FMaterialShaderMapId const&, EShaderPlatform, bool) Address = 0x10698ce98 (filename not found) [in UE4Editor-Engine.dylib]
UMaterialInstance::CacheShadersForResources(EShaderPlatform, TArray const&, bool) Address = 0x106931caa (filename not found) [in UE4Editor-Engine.dylib]
UMaterialInstance::CacheResourceShadersForRendering() Address = 0x10692cbd3 (filename not found) [in UE4Editor-Engine.dylib]
UMaterialInstance::PostLoad() Address = 0x1069344fd (filename not found) [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x104e96869 (filename not found) [in UE4Editor-CoreUObject.dylib]
UMaterialInstance::PostLoad() Address = 0x106934401 (filename not found) [in UE4Editor-Engine.dylib]
UObject::ConditionalPostLoad() Address = 0x104e96869 (filename not found) [in UE4Editor-CoreUObject.dylib]
EndLoad() Address = 0x10501b84e (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*, bool) Address = 0x105018562 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x105013d66 (filename not found) [in UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int) Address = 0x10500eb2f (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x1050144b2 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10500d081 (filename not found) [in UE4Editor-CoreUObject.dylib]
FAssetData::GetAsset() const Address = 0x118ae8528 (filename not found) [in UE4Editor-ContentBrowser.dylib]
SContentBrowser::OnAssetsActivated(TArray const&, EAssetTypeActivationMethod::Type) Address = 0x118d17e74 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance (TArray const&, EAssetTypeActivationMethod::Type)>::Execute(TArray const&, EAssetTypeActivationMethod::Type) const Address = 0x118e083e0 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance const&, EAssetTypeActivationMethod::Type)>::ExecuteIfSafe(TArray const&, EAssetTypeActivationMethod::Type) const Address = 0x118e0848b (filename not found) [in UE4Editor-ContentBrowser.dylib]
SAssetView::OnListMouseButtonDoubleClick(TSharedPtr) Address = 0x118c9fbed (filename not found) [in UE4Editor-ContentBrowser.dylib]
_ZN21TMemberFunctionCallerI10SAssetViewMS0_Fv10TSharedPtrI14FAssetViewItemL7ESPMode0EEEEclIJRS4_EEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOSA_ Address = 0x118db26c3 (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance (TSharedPtr)>::Execute(TSharedPtr) const Address = 0x118db24ea (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance)>::ExecuteIfSafe(TSharedPtr) const Address = 0x118db25aa (filename not found) [in UE4Editor-ContentBrowser.dylib]
TBaseDelegate >::ExecuteIfBound(TSharedPtr) const Address = 0x118c3be93 (filename not found) [in UE4Editor-ContentBrowser.dylib]
SListView >::Private_OnItemDoubleClicked(TSharedPtr) Address = 0x118b9da32 (filename not found) [in UE4Editor-ContentBrowser.dylib]
STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) Address = 0x118c3ef49 (filename not found) [in UE4Editor-ContentBrowser.dylib]
non-virtual thunk to STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&) Address = 0x118c449a2 (filename not found) [in UE4Editor-ContentBrowser.dylib]
FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath&, FPointerEvent&) Address = 0x10b2a4b18 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr const&, FPointerEvent&) Address = 0x10b2a3fd5 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseDoubleClick(TSharedPtr const&, EMouseButtons::Type, FVector2D) Address = 0x10b2a38e6 (filename not found) [in UE4Editor-Slate.dylib]
FMacApplication::ProcessMouseDownEvent(FDeferredMacEvent const&, TSharedPtr) Address = 0x1042706ed (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent const&) Address = 0x104268bd5 (filename not found) [in UE4Editor-Core.dylib]
FMacApplication::ProcessDeferredEvents(float) Address = 0x1042685ff (filename not found) [in UE4Editor-Core.dylib]
FSlateApplication::TickPlatform(float) Address = 0x10b26b3d5 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address = 0x10b26a9c8 (filename not found) [in UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address = 0x104029be5 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x104030c2f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x104043b4c (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x104260726 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff9f450e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8c25b99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8c25b91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff8c259351 (filename not found) [in libsystem_pthread.dylib]
System:
OSX 10.11.5
MacBook Pro (Retina, 15-inch, Late 2013)
2.3 ghz Intel Core i7
16gb 1600 mhz DDR3
Macintosh HD
Intel Iris Pro 1536 MB