Seem or dark line in my textures?

I am editing a map of mine i imported into ue4, The terrain is made of meshes, And i am trying too apply 8k sand materials too them, And they all look fine with no lighting, But as soon i as render the lighting all these obvious seems appear on the same material texture im using, And it just looks like tringles all over the place, Connected to each other. And i am confused on how too fix this.


Please if anyone can help

It looks like a smoothing groups issue but I could be wrong, can you provide more info? how does your mesh look like in the static mesh editor? your material nodes? but I bet it is smoothing groups or normals

Do you have a discord we can talka bout this one? To help me?