ATMOSPHERE:
The game will have a very serious and dark atmosphere to it.
STORY:
On night you get a a strange text on your cell phone from an unknown phone number. The message is just a house address. The address looks familiar but you don’t remember. You and your girlfriend decided to drive out there. Upon arriving you discover a massive mansion, the mansion of a large family that was reported missing only days ago. Upon entering the mansion you bot start to experience strange things and weird noises, you also think you see things moving in the darkness. As you both explore a little, you run into the slasher who chases you into a room. You later find out that the mansion was built to seal a hole leading to hell long ago. The people who own the mansion are related to biblical characters that have devoted their lives to keeping the hole sealed. The hole allows demons to enter the world in a physical body, which would allow them to take over the surface world.
OTHER DETAILS:
In the game you will be able to craft items and you will need to eat and sleep to stay alive. You will be able to barricade yourself in any room you choose in the mansion, each room has its own perks such as item storage, amenities etc.
ENEMIES:
The demons are the only enemies in the game(Besides the bosses and Satan) Some of them can be viewed in the concept art below. The demons we plan to have are(These are working names, and not actual names of the demons):
- Slasher - 7 ft of terror, this demon is smart, quick and extremely deadly.
- Thin Man - This demon has a habit of hiding behind objects and grabbing the player.
- The Watcher - This demon has huge piercing yellow eyes that never blink, it is quite a frightening sight to see in the dark, and even more frightening to see in the light.
- The Crawler - An invincible demon, he appears at random times around the mansion and can kill the player instantly
GAME ELEMENTS:
The game will have RPG, Survival, Puzzle and crafting elements in it, with an emphasis on survival RPG.
CURRENT TEAM:
Chay Hawk(Me) - Enviornmental Artist, Lead Project Manager, Level Designer
Kim Van Deun - Demon Concept Art, Assorted art
Dujon Allen - Character Modeller
Manuel Lopez - Asset Modeller, Texture Artist
Ben Kong - Rigging/Animation
Gabriel Villar - Blueprint Programmer
Ahmad Fauzan - UI Creator
- Sound Designer/Music/Audio Foley
POSITIONS:
Available position(s)
1/1 CLOSED Animator - We need someone who can do good animation work AND rigging. We have 2 characters ready for rigging and animating. Knowledge of Persona will be very helpful.
1/1 CLOSED Blueprint Programmer - You must have a working knowledge of Blueprint, Unreal Engine 4, 4.9 and the ability to communicate with others and work together.
Things you will be programming:
-AI - We have a basic AI that Chases player, wanders around but it needs to attack player
-Fixing current Inventory System and Stamina system (making them work together)
-Create a Basic Stealth System
1/1 Closed UI Designer/Programmer - We need someone who can design good looking User Interfaces for House of Demons.
CONCEPT ART:
Here is some concept art we have so far:
Crawler
Slasher Demon
Thin Man and Troll
The Watcher
CONTACT:
If your interested please contact me at: thundermountainstudios@yahoo.com
or send me a PM.