Seeking Talented Blueprint/C++ programmer and Animator for House of Demons


The game will have a very serious and dark atmosphere to it.


On night you get a a strange text on your cell phone from an unknown phone number. The message is just a house address. The address looks familiar but you don’t remember. You and your girlfriend decided to drive out there. Upon arriving you discover a massive mansion, the mansion of a large family that was reported missing only days ago. Upon entering the mansion you bot start to experience strange things and weird noises, you also think you see things moving in the darkness. As you both explore a little, you run into the slasher who chases you into a room. You later find out that the mansion was built to seal a hole leading to hell long ago. The people who own the mansion are related to biblical characters that have devoted their lives to keeping the hole sealed. The hole allows demons to enter the world in a physical body, which would allow them to take over the surface world.


In the game you will be able to craft items and you will need to eat and sleep to stay alive. You will be able to barricade yourself in any room you choose in the mansion, each room has its own perks such as item storage, amenities etc.


The demons are the only enemies in the game(Besides the bosses and Satan) Some of them can be viewed in the concept art below. The demons we plan to have are(These are working names, and not actual names of the demons):

  1. Slasher - 7 ft of terror, this demon is smart, quick and extremely deadly.
  2. Thin Man - This demon has a habit of hiding behind objects and grabbing the player.
  3. The Watcher - This demon has huge piercing yellow eyes that never blink, it is quite a frightening sight to see in the dark, and even more frightening to see in the light.
  4. The Crawler - An invincible demon, he appears at random times around the mansion and can kill the player instantly


The game will have RPG, Survival, Puzzle and crafting elements in it, with an emphasis on survival RPG.


Chay Hawk(Me) - Enviornmental Artist, Lead Project Manager, Level Designer
Kim Van Deun - Demon Concept Art, Assorted art
Dujon Allen - Character Modeller
Manuel Lopez - Asset Modeller, Texture Artist
Ben Kong - Rigging/Animation
Gabriel Villar - Blueprint Programmer
Ahmad Fauzan - UI Creator
Tihomir Hristozov - Sound Designer/Music/Audio Foley


Available position(s)

1/1 CLOSED Animator - We need someone who can do good animation work AND rigging. We have 2 characters ready for rigging and animating. Knowledge of Persona will be very helpful.

1/1 CLOSED Blueprint Programmer - You must have a working knowledge of Blueprint, Unreal Engine 4, 4.9 and the ability to communicate with others and work together.

Things you will be programming:

-AI - We have a basic AI that Chases player, wanders around but it needs to attack player
-Fixing current Inventory System and Stamina system (making them work together)
-Create a Basic Stealth System

1/1 Closed UI Designer/Programmer - We need someone who can design good looking User Interfaces for House of Demons.


Here is some concept art we have so far:


Slasher Demon

Thin Man and Troll

The Watcher


If your interested please contact me at:
or send me a PM.



We have decided to do something a little different with the game. We will make the game have game modes instead of a full fledged story for now. There will be many different game modes planned, so far we have kind of a hide and seek one going on.

-Hide and seek game mode almost done
-New models
-Crawler model done, rigged and animated
-Bug fixes


-Got Sound Designer
-Reached Alpha 1.0
-Added Xbox 360 Controller Support
-Added various menus
-Added Various working mechanics
-Added new models and textures
-All Thin Man Animations Done
-Crawler Demon Done
-Added some doors for testing
-Added Game to Steam Greenlight Concepts area:


-Got a lot of items made
-Got a lot of models done
-Thin man animations almost done
-Crafting mechanic done
-Added journals to game for story mode
-Made bug fixes
-Temporary In game menu done
-Temporary Death screen done
-Got Temporary Title screen UI


-Got new animations for Thin Man
-Stamina System Bug Fixes
-Grab and throw system working (Will be used as a part of the distraction mechanic, picking up and throwing objects to distract demons)
-All wings completed
-Added color grading to game to give better atmosphere
-Added options menu


-Stamina hunger system and Inventory system work together
-Containers and food now work.
-Various bug fixes

1/8/2016 - Slasher Preview Video

As of 1/7/2016 we have these things done.

VERSION: Prototype 2.0

-Assorted construction assets, refining of the mansion has begun
-Slasher is rigged
-Slasher has idle, running and roar animation (Not refined yet)




-Started working on Dialogue Script
-Refined Design Document

As of 11/28/2015 we currently have these features roughly implemented in the game.

VERSION: Prototype 1.0

-We have a few models made and imported into the engine.

-I have started the first pass at the HUD

-Continued Level optimization
-Added temporary “Flashlight” to player
-Crawler near completion

As of 11/28/2015 we currently have these features roughly implemented in the game.

VERSION: Prototype 1.0
PROTOTYPE 1.0 INFO: This is the prototype phase of our game, and as expected will not be very functional or pretty, however at this stage we are getting everything we can into the game and then in the Alpha versions, will work on making them work and refining things.

Day and night cycle

I dont believe a day and night cycle needs much explaining, i’ts pretty obvious what it does :slight_smile:

Physics Furniture

What you see in the photo is placeholder furniture made into physics assets. The furniture is movable so the player can use them to block doorways to slow down and prevent demons from entering their base.

Simple AI

We have a very simple AI at the moment. It randomly wanders around and gives chase to the player when it spots them.

Stamina and Inventory System

The stamina and inventory system have been implemented as well, however there is a slight hiccup with the inventory system, the jigsaw grid does not show up when the stamina system is activated.

Small walkthrough video. I cant reference the video locally for some reason so you’ll just have to follow the link, sorry about that.

It looks Like you arent making progress here and haven’t been in days. Maybe you should consider [CONTRACT/PAID] or check out other forums for developers such as Indiedb.

Hi, unfortunately I cannot afford to offer a paid position to anyone. I have posts on 3 other forums, but I mainly post here for Programmers and blueprint programmers. I’m going to keep posting until i find someone though, no matter how long it takes.

Added an early rendering of the crawler!

still need programmers and animators who can rig characters.

Need animators who can also rig characters!

Updated the positions and team area, now we just need a programmer!

Hi, Thank you for the offer, I will keep you in mind when we come to that point.

Looking for blueprint programmers! no need for C++. You will be helping to make the AI more advanced, fixing already existing blueprint systems etc.

Looking for Sound designers!

Still need a sound designer. Must have experience creating a variety of sounds including but not limited to, UI sounds, Enviornment sounds, object sounds, etc.

still need sound designers.

Still need a sound designer!

Still in need of a sound designer for House of Demons, we’re making good progress and need sounds.


maybe you should change the thread title, it says you need a blueprinter/c++ programmer, but it seems you already have it and need a sound designer, so, should change to it to attract the correct ppl here.

good luck

Hi, I forgot about that thank youf ro reminding me, I changed it.

hehe, I mean in the thread title: “Thread: Seeking Talented Blueprint/C++ programmer and Animator for House of Demons”

hehe, good luck anyways!

Ah, I thought thats what i changed, I cant seem to be able to change it.