Hey, I’m currently not at my main workstation for a while and the trial and error (on a noodly lil laptop) needed to work this out on my own is outside of my pain tolerance at this moment.
So, I have some questions about persistence, mainly is it actually implemented yet? It seems like it is. If it is: My current understanding (from other forum posts and the documentation) is that a Tracker Device set to track “Events” should be able to allow you to track any arbitrary playerdata that you can represent with a positive number less than 10,000. Is this wishful thinking?
This entire engine is a big question mark in my head even after scanning the docs and writing up some (untested) Verse to implement an EXP system, so any guidance is hugely appreciated.