Seeking Solution: Uniform Texture Color in Reality Capture Regardless of Normal Direction

I think this is just a visibility function in RealityCapture. Is that blue texture also on exported model?
The textures shouldn’t consist of that blue color:
image
For orthos set Backface color to Default (to not get blue parts)
image
And it will result like:


Left is with Blue, right is set as Default.

Also, after setting the Backface color to Default and Render the ortho you shouldn’t see the blue mesh.