Seeking Help: Integrating DLSS, FSR, and XeSS in Unreal Engine 5.5.1

Based on what you’ve described:

  1. FFXFSR3Settings Error: This usually happens when the module isn’t properly linked or the plugin isn’t compatible with the new engine version. Have you tried manually regenerating the Visual Studio project files and rebuilding the solution after adding the plugin? Sometimes this step resolves module-related errors.

  2. Recompiling for 5.5.1: Since the build.sh reflects both private .cpp and public .h files, it might help to verify if the plugin files have the correct directory structure and if the Build.cs file is updated to support UE 5.5.1. Updating the EngineVersion in the .uplugin file to match 5.5.1 might also help.

  3. Getting FSR Back: If you’ve already set up custom settings, you might want to temporarily revert to 5.4 to export the plugin settings, or manually carry over those configurations while troubleshooting compatibility.

Have you checked any unofficial repositories or modded versions of FSR? Sometimes, community-maintained patches keep pace with engine updates. Let me know if you find a solution!

I’m also trying to make DLSS, FSR, and XeSS work smoothly with 5.5.1, so I’ll update.

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