Seeking Help: Integrating DLSS, FSR, and XeSS in Unreal Engine 5.5.1

Lost another hour on this and yes its still reproduces despite several versions/patches with combination - precompiled engine + bForceCompilationAtStartup + install in project Plugins folder, looks like plugin tries to be recompilated due to bForceCompilationAtStartup but don’t know why PrecompileForTargets = PrecompileTargetsType.Any; works like so

[/Script/UnrealEd.EditorLoadingSavingSettings]
bForceCompilationAtStartup=True

So and we end up with error below… I hang up, will use DLSS only, super dissapointed in amd that this issue still reproduces for months and such small task - “integration of FSR3” costs me hours to get nothing, we won’t turn off bForceCompilationAtStartup whole team won’t compile project by hand every day cause one plugin of dozens that were used in several projects don’t compiles we just wont use FSR3 good job amd, keep it up and you’ll “won”

Building TestEditor...
Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
  Executing up to 12 processes, one per physical core
Using Unreal Build Accelerator local executor to run 2 action(s)
  Storage capacity 40Gb
---- Starting trace: 250401_132908 ----
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
------ Building 2 action(s) started ------
UbaSessionServer - ERROR opening file E:\godreaper\Plugins\FSR3\FSR3\Binaries\Win64\UnrealEditor-FFXFSR3Settings.dll for write (The process cannot access the file because it is being used by another process. - D:\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe)
Link [x64] UnrealEditor-FFXFSR3Settings.dll: Exited with error code 9001. This action will retry without UBA
[1/2] Link [x64] UnrealEditor-FFXFSR3Settings.dll (UBA disabled)
LINK : fatal error LNK1104: cannot open file 'E:\godreaper\Plugins\FSR3\FSR3\Binaries\Win64\UnrealEditor-FFXFSR3Settings.dll'
Trace file written to C:/Users/Ciber/AppData/Local/UnrealBuildTool/Log.uba with size 3.1kb
Total time in Unreal Build Accelerator local executor: 6.41 seconds
Total execution time: 12.34 seconds
LogCore: Engine exit requested (reason: EngineExit() was called)
LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: )...
LogAudio: Display: Audio Device Manager Shutdown
LogExit: Preparing to exit.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogXGEController: Cleaning working directory: C:/Users/Ciber/AppData/Local/Temp/UnrealXGEWorkingDir/
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogPakFile: Destroying PakPlatformFile
LogExit: Exiting.
Log file closed, 04/01/25 13:29:18