Hi, I understand IFC is required or needed when information regarding BIM is expected to be transferred, but to Unreal as far as I know we only need the model. and for that we expect to have an exporter like the one for lumion or datasmith for 3ds max.
Maybe I am wrong but for ArchViz we won’t need IFC information.
@redstructure Not entirely. My office works in ArchiCAD (a BIM software similar to Revit) that utilizes IFC. We use these IFC models to communicate with contractors and consultants that don’t run our software. This file format is crucial for this type of collaboration/coordination. For Unreal Engine, it helps to go from ArchiCAD to UE4 in one step (through IFC) rather than through 3ds Max since it’s less steps and allows us to not have to purchase additional programs.
It depends on workflow and availability of programs. Since this office is entirely Mac based (no PCs) we can’t use a lot of modeling software like 3ds Max
I believe one important point that your survey was missing was the operating system of the user. I think most offices that use ArchiCAD tend to use OSX operating system. Hope this exporter will work with Macs, can’t wait to try it out !
It depends what type of work you do. ArchVIZ, i get it that its probably not useful. However we are also servicing the market of design and construction that rely on VR or interactive design reviews that aren’t necessarily aiming at finished pixels with advanced material definitions etc. Several civil and structural engineering firms rely on IFC to exchange data with others.
I uploaded models of two recent projects. They are still under development but should be reasonably detailed. What would be useful is if the IFC-file could be a link into Unreal, thereby allowing an early model to be textured and translated to Unreal and subsequent models would be updated with new parts that could then be textured and translated. This would allow for a much better workflow, instead of having to redo the process every time you want to import something to Unreal.
An IFC importer will really help our pipeline and workflow. We work with cooperative visualisation for architects and engineers, using Unreal as the platform on which we build our tool. Today, CAD / BIM models from the various fields (Architects, Building Engineers, Electrical Engineering, Ventilation ++) are collected and consolidated into a single file by the project’s BIM-coordinator, facilitated by the project lead. In our experience, IFC is the industry-standard for transferring and consolidating these models, at least here in the Scandinavian market.
Today we are doing a lot of manual labour on these files in order to get them into Unreal. Datasmith has been a game-changer for us, and with an IFC importer, we will be able to import data from nearly any customer source, and allow us to build on top of the work already performed by the BIM-coordinator, reducing the cost and time for our clients.
This is fantastic! Is there any ETA when it’s available to testing for users or release date?
We have several associates and each and every one of them is using IFC one way or another. It has been really pain to convert IFC to OBJ, then export metadata to XML file and then combine all in Unreal. I assume metadata is received similarly as in other Datasmith files? (stored in Asset User Data?)
You can import IFC models as reference models to Tekla Structures , and optionally convert the imported IFC objects into native Tekla Structures objects by using the IFC object converter or selected IFC reference objects using conversion change management.