I set the collision enabled of an ice block to “overlap (no physical collision)”, which, in my understanding, means that the ice block should not block anything.
However, in the game, I can still step on the ice block and it does block me. Apart from setting the ice block as “overlap”, all other collision relationships are set in a way that allows the player to step on the ice block. Specifically, the player’s capsule body is PlayerPawn, which blocks WorldDynamic, and the ice block is WorldDynamic, which also blocks PlayerPawn. So, if we ignore this “overlap” setting, the player should be able to step on the ice.
But what confuses me is that I did set the Collision Enabled to “overlap (no physical collision)”.
I expected the ice block to not block me unless I have a misunderstanding about this Collision Enabled setting.
Is there any expert who can help me find out where the problem lies? Do I have a misunderstanding about some concept somewhere?