Dearest Unreal Community,
In the last months I’ve been learning and transitioning my mind to this amazing tool, and I realized I could finally realize a series of minimalist non-commercial 3D VR Music Experiences.
I’d like to design a universe of “sonic objects”, with each object to “pumping” or reacting to different audio frequencies.
Question:
Could you please guide on my learning so that I can get to:
- Export shape animated objects from Blender (or, Softimage, will be my last farewell production on it)
- Make sure that the sound emitter is “as in sync as possible” with the shape animation* (picture a drumbeat, a sphere scaling should be in sync with frequency’s peak)*
- Drive colors and attributes based on audio frequency analysis (in case it’s not possible I could also go old school and export audio keyframes)
If this is possible and within my reasonable range of skills, I will be delighted to share with you the journey and let you know how it goes.
All the best,
Enea